(New in R7) Automatic speed control to arrive waypoints at user defined times
(New in R7) Fly by/Fly Over waypoints
(New in R7) Crosstrack error control to remain on the path
loiter around a point
fly at a given speed, heading and altitude
land
take-off
fly a race track
taxi to given position
taxi over given waypoints
Low Level Controllers
fly with a given velocity vector
fly at the given attitude (roll and pitch), speed, throttle setting and air brake setting
taxi with given velocity direction
Task plan and AI ready
Re-start, cancel maneuvers at runtime
Change maneuver parameters at runtime
Virtual pilot handles transitions correctly
Create new maneuvers
Use existing maneuvers as building blocks
Manual flight
take control of an aircraft and fly manually
CGF entities continue their previous maneuvers once joystick is de-activated
Combat Maneuvers Library Add-on
Air combat
Hard turn
Immelmann
Split-S
Lead, Lag and Pure Pursuit
High and Low Speed Gun Jink
Extension
Scissor
High/low yoyo
Break turn
Lift Vector Turn
Head on
Degree 90
Barrel roll
Ground Attack
Dive bombing
Vertical Takeoff and Landing Maneuvers
VTOL Land
VTOL take-off
VTOL fly with a given velocity vector
Terrain following
terrain contour following flight
terrain avoidance
Ship deck operations
Landing on a carrier
Take off from a carrier
Physics based flight dynamics
6-DOF flight dynamics
Flat and round earth support
Ability to match flight performance characteristics of type specific aircraft e.g. an F-16
Reconfigurability
Mass, Moments of Inertia
Weapon Station definitions
Stability augmentation systems
Aerodynamics
Flap settings with varying drag,lift and side force profiles
Control surfaces
Roll,pitch rate performance
Engine
Table look-up based engine performance modeling
Landing gears
aerodynamic drag
suspension
wheeling
damage
steering controller
Design Tools
(New in R7) GUI based configuration editor and a standalone test flight application
Other
(New in R7) Trim (initializing the model in a predefined state)
Electronic Warfare and Weapon Support
EWAWS weapon and missile loads
EWAWS onboard RADAR
EWAWS countermeasures including flares, chaffs, jammers and towed decoys
SDK Simulation Features
All RTDynamics models are part of a single C++ library, this allows developers to use the same SDK to integrate the products into their simulations.
Models can also run in the same simulation world, for example all helicopter and aircraft models can carry EWAWS radar models, or can be targets of a EWAWS missiles.
API
C++ API
GUI based model editor (RIME)
Standalone application for flight testing models (Virtual Flight)
Multi-Platform: 32/64 Bit Windows and Linux.
Binaries available for all common Visual Studio version and Linux distros.
Simulation Execution and Fidelity
Real-time, faster than real-time (batch mode) and slower than real-time simulation
Unlimited number of entities can be simulated with a single license
Deterministic simulation
State save and load (a.k.a. state snapshot/restore)