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  • Terrain Following and Bob sideways


    Fly by and Fly Over Waypoints


    RotorLib CGF Shipdeck Landing

    RotorLib CGF Shipdeck Landing

    Realistic Manual Flight Modes


    Configuration Editor (RIME)


    Virtual Flight


    Supported helicopter configurations

    • Attack
    • Utility
    • Cargo
    • Quadcopter
    • Single main/tail rotor UAV
    • Co-axial and tandem

    High level tasks

    • flying to point (with coordinated turns or user provided heading)
    • following a route
      • terrain following
      • (New in R7) Automatic speed control to arrive waypoints at user defined times
      • (New in R7) Fly by/Fly Over waypoints
      • (New in R7) Crosstrack error control to remain on the path
    • landing to a user defined point
    • landing to ship deck
    • joystick flight
    • reaching and holding a user provided velocity vector
    • holding a user defined attitude
    • coming to a hover (from any initial state)
    • slung load flying (add-on)
    • ship deck landing and takeoff (add-on)
    • formation flight (add-on)
    • terrain following flight

    Low level tasks (combine to create new high level tasks):

    • Fly with given velocity vector
    • Fly with given heading and attitude

    Realistic manual flight modes

    • Game mode (very easy manual flight)
    • Attitude and heading hold (helicopter with advanced SAS)
    • Direct mode (helicopter with  rudimentary SAS)


    • 6DOF physics model
    • Ground interaction
      • steering
      • rolling
      • braking
      • landing gear suspension
    • Slung loads (add-on)
    • Inclined surface landing
    • Ship deck landing (add on)

    Design Tools

    • (New in R7) Rime and Virtual Flight


    • (New in R7) Trim (initializing the model in a predefined state)



    Electronic Warfare and Weapon Support

    • EWAWS weapon and missile loads
    • EWAWS onboard RADAR
    • EWAWS countermeasures including flares, chaffs, jammers and towed decoys

    SDK Simulation Features

    All RTDynamics models are part of a single C++ library, this allows developers to use the same SDK to integrate the products into their simulations. Models can also run in the same simulation world, for example all helicopter and aircraft models can carry EWAWS radar models, or can be targets of a EWAWS missiles.


    • C++ API
    • GUI based model editor (RIME)
    • Standalone application for flight testing models (Virtual Flight)
    • Multi-Platform: 32/64 Bit Windows and Linux.
    • Binaries available for all common Visual Studio version and Linux distros.

    Simulation Execution and Fidelity

    • Real-time, faster than real-time (batch mode) and slower than real-time simulation
    • Unlimited number of entities can be simulated with a single license
    • Deterministic simulation
    • State save and load (a.k.a. state snapshot/restore)
    • Real-time simulation data recording

    Integration & Visualization

    • Easy Integration with
      • Image Generators and 3d Visualization Tools
      • Control Loading Systems
      • Virtual and real cockpit instruments
    • 3D Visualization
    • Headache-free licensing